

Of course back to the killing of insects I had the entomologist perk so maybe that helped a little with killing cazadores and radscorpions. deathclaws have 10 perception so a stealthboy and crouching doesn't really work but they can't reach me where i'm at so i was safe lol. Still haven't figured out a way to get through the deathclaws though without using an exploit to jump on a rock onto a mountain then crouch walk my way over to Repconn HQ like i did when i was a kid. and i remember getting through scorpion's gultch as well with Ed-E.

I remember bringing ED-E and a NCR Ranger from the NCR Emergency radio and i my trusty cowboy repeater (as i'm usually lucky enough one will spawn on an enemy at the nevada highway patrol station or inside the bison steve hotel/casino) at level 8 or so to take out the cazadores towards the hills north of goodsprings. Though you do have the options of companions in single-player games so maybe it's not as bad with no level scaling in a single player game. I think no level scaling pairs well with MMORPGs because well you have most likely friends with you and level scaling pairs well with single-player RPGs. powder gangers vs deathclaws for instance. Rather then designing certain enemies to be low-level targets and high-level targets. Though it may seem unrealistic and unimmersive at times. which i think makes sense for a post apocalyptic game. requiring you to have to still think about survival. Since enemies too will still provide a later game challenge. but i feel level scaling makes fights more engaging and fun in its own way.

It can be quite fun when to just roflstomp every enemy in sight at the highest possible level. Then again it does encourage you to try at the very least to take on harder enemies at lower levels before you reach the point of killing everything in one shot. making the game less challenging since you know your going to level the more you continue on. but no level scaling means that high level characters can slice through enemies like a knife through butter. I don't think anybody should be able to handle high power enemies in the early game.
